Caves
Part of random setMixed rock: round blobs and long ridges, each big asteroid hollowed by a ship-sized cave you can fly inside. The default — the most varied terrain to fight through.

Parameter variations a random match can roll
Every match drops you into a drifting asteroid field. You flick — swipe to launch your ship — through the rock, and your shots bore holes clean through it. These are the field types you can choose in Settings → Asteroids → Method.
Each type shows its default look. The Part of random set types also vary their generation settings from match to match, so they add a few of those variations.
Mixed rock: round blobs and long ridges, each big asteroid hollowed by a ship-sized cave you can fly inside. The default — the most varied terrain to fight through.

Parameter variations a random match can roll
Branching, root-like rock full of nooks and narrow gaps to thread a flick through.

Parameter variations a random match can roll
A field-wide coral pattern where the veins are rock and the gaps are open — winding lanes with room to fly.

Parameter variations a random match can roll
The coral inverted: mostly rock, its veins carved out as tight channels. Cramped — expect to drill your own shortcuts.

Parameter variations a random match can roll
Slime-mold veins of rock with open cells between them — organic, connected lanes to weave along.

Parameter variations a random match can roll
The slime inverted: mostly solid rock threaded by narrow carved channels. Tight and defensive.

Parameter variations a random match can roll
A near-solid board eaten away into large continents, with open room cleared around each hangar.

Parameter variations a random match can roll
Plain round blobs scattered across open space — the original look, with little terrain to hide behind.

Soft lobed blobs from warped noise. Some fields come out fairly plain and open.

One jagged, craggy coastline of rock rather than separate asteroids.

A single solid slab across the middle. Bore a hole to punch through, or loop around the open ends.

A regular grid of small brick-like rocks across the middle, like the wall in Breakout.

Samples are generated straight from the game's field generator, so they track the real thing. Seeds: 1001 (default), 2002, 3003, 4004.